Store (receive for free on third floor)ġ. However, certain TMs can be purchased, so you can get multiple copies of them. Unlike HMs, you can only teach a TM to one Pokemon. You can teach TMs to your Pokemon at any time - but the Pokemon has to be compatible with the TM in question. User takes 1/4th of its maximum HP and creates a substitute that remains in battle until the opponent defeats it.The following listing gives you the names of all TMs in the game, including their location and buy and sell values. When user is out of PP, Struggle is used automatically user takes 1/4th of damage inflicted on opponent. User lowers head for the first turn, then attacks on the second turn. User recovers all HP and falls asleep for 2 turns, overwriting any status effects.ģ0% chance of opponent flinching afterward. User charges for the first turn, then attacks on the second turn. User is enraged, having its attack increase by 1 from every hit. Randomly does damage from 1 to 1.5 times the user's level. Receive bonus money equal to the user's level multiplied by 2 after battle.Īttacks for 2-3 turns after the attack, the user becomes confused.ģ0% chance of lowering the opponent's special by 1. It has a long neck, small blue eyes, slightly raised nostrils, and two horn-like structures protruding from the back of its rectangular head. User attacks with the opponent's last move.ĭamages the opponent a fixed amount of HP depending on the user's level. It is primarily orange with a cream underside from the chest to the tip of its tail. Mimic is replaced with one of the opponent's moves at random. If attack misses, user takes 1/8th of the damage toward the opponent.Īfter the turn ends, 1/8th of the opponent's maximum HP is taken and added to the user's HP. If attack misses, user takes 1 HP of damage.Īfter attacking, user must take his next turn recharging unless the opponent faints. User's critical hit chance is divided by 4.Īll stat boosts and reductions of both fighters are removed the user's status infliction is removed. User goes in the air for the first turn, then attacks on the second turn. One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type. User faints and opponent's defense is halved after attack.Īttacks for 2-5 turns opponent cannot attack until Fire Spin finishes. ![]() Half of damage dealt to opponent is recovered as health opponent must be asleep for it to work. User takes 1/4th of damage inflicted on opponent. Includes Japanese Blue Primarily builds the lists for encounters, trades, and prizes that were in the never-localized japanese release. Randomly disables one of the opponent's attacks for 2-5 turns. User goes underground for the first turn, then attacks on the second turn. User's type changes into opponent's type.Īttacks second, inflicting double the damage of opponent's attack when hit with a Normal or Fighting move. User doesn't attack for 2-3 turns, then attacks with double the damage received from the opponent.Īttacks for 2-5 turns opponent cannot attack until Bind finishes.ģ0% chance the opponent flinches afterward.ġ0% chance the opponent flinches afterward.ġ0% chance of lowering opponent's speed by 1.Īttacks for 2-5 turns opponent cannot attack until Clamp finishes.Īttacks opponent 2-5 times in succession. User recovers half of damage inflicted on opponent.ġ0% chance of lowering opponent's defense by 1.ġ0% chance of lowering opponent's attack by 1. Note that all moves that damage the opponent or give the opponent a status effect have a 1/256 chance of missing, except for Swift. ![]() For a list of all Pokémon moves, see List of Moves.
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